![]() With the help of a sphere we are going to mix all the liquid droplets together on the plane, and for that reason we have to create a sphere. Parameters Ĭreating a plane surface for the droplets to interact with Animating the droplets We are not going to change all the parameters, only three of them as below. So let's modify the Particle Fluid Interaction parameters of the plane. To make this kind of surface, we have to make some changes to the parameters. Now let's modify the Particle Fluid Interaction parameters, because we want the base to feel like a rough surface. Don't change the Position, Rotation or Scale of this plane. To create the plane, go to Object Menu > Plane. Now we need to create the base that our droplets are going to hit, so we will create a plane. There is no need to change the position or any parameters of this Daemon, so keep all settings at default.Īdding a Gravity Daemon to the scene Creating a plane To create this Daemon, go to Daemon Menu > Gravity. Now we need to add a Gravity Daemon and modify the parameters. Placing the parameters into one emitter's settings, then pasting them to the other four Gravity Daemon ![]() Place all of the parameters into the relevant boxes, then copy and paste all of them to the other four emitters. To modify the parameters, select the emitter and go to Node Params, which should be located on the right-side of the screen interface. We will not change all the emitters, just modify the first emitter and then copy all the parameters and paste them into the other four emitters. ![]() Here we have to change the parameters of our emitters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |